Aim for clustered enemies. You can use a non-rotational ability as soon as you finish channeling Penetrating Rounds even before using that accompanying Trickshot since you have a 5s window to use Trickshot. They are intended to be changed on the fly and having a clearer idea of what all of them do will help you to recognize situations where individual choices will be useful in-game. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. Burst Volley also finishes the cooldown on Penetrating Rounds when it is activated and there are two ways you can utilize this. Browse through Cube, Chaos, Leveling and Raid builds to find the one that fits your unique playstyle. Best Sharpshooter Gunslinger Builds in 7.0. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. This ability will get different amounts of usage depending on which build youre using, though in general, you want to use it when you find yourself around 45-50% Energy. Here are some times when its generally a good idea to use Scrambling Field: Dont save it for a rainy day because today is that rainy day! The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . Sharpshooter permanently lost access to 3 abilities: Some abilities and effects have been renamed since different Origin Stories now have access to the Combat Style. This passive is a bit buggy. Feel free to create a build using our template generator below. Use it when you get CCd. If your favorite trick is "use gun on man", the Gunslinger is for you. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. Gunslingers are basically like snipers, so dexterity and agility are the way to go. One-Time Tip via PayPalMonthly Patreon Pledge. Diversion works wonders against adds. Character Builds. Only a tiny portion of the other specs total damage output is considered Ranged damage. Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. If a tank is out of defensive cooldowns and needs another its okay to use. Illegal Mods is pretty weak for Sharpshooter in PvE. You can check at the top of the guide to see if the guide has been updated for the most recent patch. Vital Shot is applied prior to your first Trickshot because you only need to use Trickshot before your next ability that procs it and Vital Shot does not proc Trickshot. This field is for validation purposes and should be left unchanged. (Tech/Elemental/Periodic/AoE/Casted)This ability is quite powerful, though its not the easiest thing to use since it takes almost 5 seconds from the start of the cast to when damage actually starts going out, and then it keeps going out for another 6 seconds. Build Essentials: Relentless Shots Flourish Burst Energy Barrels Ballistic Redistribution Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item. If you come across something you believe I havent considered, like a build, rotation, or opener, that performs equal to or better than what I recommend, please tell me about it in the comment. Honed ShotsCharged Burst grants Honed Shots, increasing the critical hit chance and damage done by Charged Burst by 3% for 20 seconds. The formula for determining how much damage an AoE ability does per GCD such that it can be compared to single-target abilities is: (Damage Dealt/Number of GCDs) x Number of Enemies. In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. To get the full benefit, youd use Illegal Mods anytime on a tank or another role thats using a DCD that increases their defense chance, like Deflection for Assassins, Saber Ward for Warriors, or Chaff Flare for Mercenaries. Melee/Ranged attacks also tend to be more frequent and individually weaker attacks, though you can look at your damage taken in StarParse if you want to be sure. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. Contents 1 Summary 2 Other Useful Skills 3 Full Build Details 3.1 Overview 4 Combos 5 See Also Summary Other Useful Skills Infuse Frost Infuse Wind Infuse Blood Elemental Discharge Focus Possessed (skill) Cool (skill) Full Build Details Overview Note:. Int: Dump. The more notable distinction is that youll have to use Cool Head if you dont use Trickshot. Its pretty easy to tell what is and isnt fluff, dont be greedy and dont hurt your groups chances of beating the boss. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). Despite all that, it is still used in single-target situations when you get to pre-cast, like prior to pulling or right before downtime ends, particularly if that downtime is right before a burst DPS check. BioWare has removed set bonuses from the game and replaced them with Legendary Items, which are just implants with old 4 or 6-piece set bonus effects on them, so rather than needing to collect 4 pieces of a gear set to get the 4-piece set bonus, or 6 pieces for the 6-piece, youll get either a 4 or 6-piece set bonus effect on an implant. A lot of the time, adds just dont survive that long. An AoE abilitys place in the priority is as high as it can be until it reaches a single-target ability that deals more damage than the AoE will deal to all enemies in the GCD. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. Use it when the entire raid is taking a lot of damage or may wipe because one of the tanks just died and now the boss is running around whacking random people. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. Whenever theres downtime, make sure to check if its still applied and if it isnt, make sure you reapply it before your next Trickshot. It is essential that it is channeled on cooldown. Outward offers four factions to join, one of which you must join to complete the story. In PvP, you are limited by the "Book of Coordination" which grants you a total of 340 skill points to distribute between your skills. If you can tweak the order that you use your DCDs where it allows you to get an extra use out of one of them over the course of a long burn phase, you should definitely do that instead of activating your potentially stronger DCDs first. Outward Build: Elemental Gunslinger Knight | The Night King's Brand Build 8,384 views Apr 10, 2019 80 Dislike Share Save Lunatik Gaming In this video I showcase my Paladin Build featuring. Outward Wiki. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. Sharpshooters AoE tactical adds AoE damage to some of your abilities, so just keep doing your rotation and adhering to the priority I listed for when to use Sweeping Gunfire over your other abilities and youll be fine. That's all there is to it. This ability applies a root, which is an ability that stops you from moving, but does not stop you from activating abilities directly, it also breaks on damage after 2 seconds. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. The vast majority of damage that bosses deal in raids is considered AoE damage. Instead, there is a new system called the Ability Tree. Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. How can I do as much damage as possible in each GCD (global cooldown, 1.5s duration before you can activate another ability) given the constraints of the fight? With the Improved Targeting Legendary Implant, you should be able to apply Smugglers Luck to almost all uses of Aimed Shot, though its super close. Battle rezzes in general are now healer-only, but there is no longer a global 5 min lockout on those abilities, so its treated just like any other ability, albeit with a much longer cooldown. Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. Its the same situation if Vital Shot needs to be applied. Now were basically transitioning into the normal rotation once we start doing Charged Burst. Its still a noticeable DPS increase for the specs that provide it, but as a DPS debuff and piece of raid utility, it doesnt matter. The Gunslinger is a Striker, plain and simple. This proc further reinforces that Charged Burst is supposed to be used twice and turns Aimed Shot from a 2s cast into a 1.5s cast, meaning it is a GCD. Even if the attack looks like a single-target attack, theres a good chance that its still considered AoE damage. Carrying Cool Potions will let you load multiple Frost Bullets per fight, and they're cheap to mass-produce. It doesnt always work, but its worth trying to figure out which circles will kill you and which you can survive completely, or at least survive long enough that you can get to a point in your rotation where you will lose minimal DPS from moving. A long time ago, they could cleanse with Dodge, just like Operatives can. If youre able to take Perfect Scheme, you get a nice bit of extra DR for 15 seconds that should help when you find yourself needing to activate Bag of Tricks. Even if you mess up, keep doing the rotation! If youre switching targets temporarily, like to an add that needs to be focused down, only apply Vital Shot if youll get more than 5 ticks out of it, otherwise using Charged Burst instead will deal more damage. Stay DownDealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%. For the rare scenario where enemies are too fast or plentiful to Imbue your pistol repeatedly, Brand can be extremely powerful when fully buffed. If the tanks or other players are able to keep aggro, take Flourish Burst instead. Due to the Trickshot ability and how all the different procs and damage boosts interact, it doesnt really help to just use all your abilities on cooldown. Str: Dump. In Sharpshooter, you use a rotation because it is possible to use all of your core abilities on cooldown without multiple high-damage abilities being available at the same time. No level 80 mods or moddable gear will be available with the launch of 7.0. This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. Personally, I wait to activate Burst Volley until after Ive used Trickshot. The most notable change is that XS Freighter Flyby has been renamed to Bombing Run, though it affects the names of a few passives as well. (Ranged/Energy/Direct/AoE/Channeled)This is your spammable AoE. A lot of the time things are immune to being knocked back and when they arent immune, its better that theyre all grouped up to be killed as fast as possible. Please note that for Gunslingers, Thermal Grenade only deals AoE damage to Standard and Weak enemies, which you usually dont see at all in raids. Ranged DPS in general tend to have longer cooldowns on their interrupts, than Melee, so if theres something specific that needs repeated interrupting, a Melee DPS or tank will be assigned to it, though this doesnt mean you cant interrupt things as well. This is not a personal defensive cooldown. What started as a basic Rogue abusing Shatter Bullet evolved into this monstrosity of a frost/physical burst build once I picked up Frost Bullet. Here are the groupings: Using the Aimed Shot and Penetrating Rounds groupings on cooldown always take priority, and then you use the Charged Burst x2 grouping, and then youll have about a 1 GCD gap before Aimed Shot comes off cooldown. We will cover the Peacemaker Engraving in a later guide update. Be sure to pay attention when something is stunnable though, because that often means youre intended to stun it. Just like in 6.0, augments are largely about how much you want to spend. Note: currently due to an unknown bug, not all builds are being listed here. That said, there is still 1 discipline passive, 1 advanced class proc, and 1 advanced class passive that provide significant benefits to you while in cover: FoxholeIncreases your Energy regeneration rate by 1 per second while in cover. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. Next up you have to enter cover. If you want to take Illegal Mods or Lucky Thoughts instead, they each offer their own minor benefit.Tactical Items are less essential to this build, too. When Burst Volley is available, you will not see a gap in that cycle since youll be using Burst Volley before you would observe it. When it comes to survivability, most disciplines got defensive nerfs with the launch of 7.0, but Gunslingers got hit particularly hard. In a later update, likely 7.1, a vendor that sells mods will become available to players with high rating gear. This build offers slightly a few hundred less sustained DPS compared to the High Energy Efficiency build, but its a lot more flexible. Gunslinger - 3v3 Deathmatch Build. There are only a handful of instances in operations where CC is required, so I will briefly go over what this Combat Style has at their disposal in addition to any other abilities I havent yet mentioned. Its important to get as much damage as possible while all of your damage boosts are available to maximize their impact. (Ranged/Energy/Direct/Single-Target/Instant)Depending on your ability tree build, you may need to use this ability during the gap in your rotation sometimes when Cool Head is unavailable in order to keep your Energy at a safe level. The Build Essentials are what I consider to be the core components that make the build viable. The best time to use Hideout is when you know of a specific location that you are certain you will want to return to at some point later in the fight that will be generally safe to return to. Tripod 2. Shatter Bullet with Cannon Pistol deals a beautiful 280 Impact in one shot, more than enough to knock down most enemies and allow for an easy backstab. The increased duration of Hunker Down results in slightly higher uptime, but the animation still ends after 20 seconds even though the buff sticks around for the correct duration. Unless theres a mechanic that prevents you from dealing damage or forces you to stop DPSing, you should not stop DPSing. You can use whichever feels more comfortable to you. The only reason I can see is that its a debuff that gets used by all 3 specs. Food: Cierzio Ceviche, Diademe of Gibier, stamina/food/mana regen, your pick The only difference is to always use Penetrating Rounds and its Trickshot on cooldown. Remember, Bombing Run is a tiny bit stronger than Sweeping Gunfire for AoE, but it wont ever be essential to taking down groups of adds and you cant spam it, so youre better off not taking it for group content if you only need to AoE. Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it. Ive had an amazing time over the years and cant wait to see whats in store for the years to come. This is your interrupt. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Which ability do I use right now that will provide me the most DPS? Click here to force an update of the data. Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. The other seems to be related to PvP balance, but there isnt a clear pattern beyond the choice, forcing players to decide which of 3 capabilities they want to keep. Their sustained DPS is very low and their burst DPS is okay, but nothing to write home about. This ability now has a unique effect and name in each discipline. If its Melee/Ranged damage, this will be the only DCD youll need because this will always mitigate all of the damage you take (provided you arent stunned). Be careful not to activate Smugglers Luck when you already have the buff since activating Smugglers Luck will just refresh the buff rather than give a second stack. Vital Shot is the only ability that isnt covered by the debuffs Sharpshooter provides for itself. It has a relatively steep learning curve through its three weapon cycle but in return, rewards with a high-value party utility and high personal damage. 1 choice where youre picking 1 of 3 abilities. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). You wont be using this too often anymore in group content. Much like what has to happen with Burst Volley, you can leverage the existence of the gap to not delay your high priority abilities by using a non-rotational ability earlier than you would observe the gap. Cannon Pistol + Shatter Bullet inflicts Pain and Confusion in a single shot, perfectly setting up your Opportunist Stab for absurd damage. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. Trickshot has 2 procs that are relevant to your rotation: Recoil ControlFiring Charged Burst twice in a row, firing Quickdraw or Aimed Shot once, or completing a Penetrating Rounds channel now finishes the cooldown on Trickshot. If youre having to use Sweeping Gunfire consistently during the fight and there isnt a huge single-target DPS check, definitely use this tactical, but single-target DPS checks almost always take priority over AoE DPS checks. These benefits include; High DPS as you can focus your damage on specific targets and take them out with ease. I did not observe a significant DPS difference from this approach. Charged Burst will typically be used twice in a row or when the gap in your rotation comes, youll use it once. In this video I showcase my Paladin Build featuring the unique sword called Brand. This ability technically does not do any AoE damage, but it will only ever be used in AoE situations so I am going to talk about it here. In case you arent familiar, pushback is when the progress of your cast is pushed back as a result of taking damage. This means you can cause your very first Trickshot to tick Vital Shot with the Agitating Energies tactical.
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