The Ability that triggers Hypershot also benefits from the damage increase. 55 Attack Damage18 Lethality8% OmnivampEver Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration, 60 Attack Damage18 Lethality20 Ability HasteActive - Sandswipe: Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health. You also will lose all lane priority. Also easy. 13.1. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).Refuel: Moving and dealing damage fills up the Chemtank. 7 Attack DamageAttacks restore 3 Health per hit.Reap: Killing a lane minion grants 1 additional gold. 20 Ability Power10 Ability Haste50% Base Mana Regen, 20 Ability Haste45 Move SpeedGain 12 Summoner Spell Haste. 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). I don't need to teach you the basics of ganks and waves. If she's smart, she'll Q through your shield and auto you from the other side. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Each champion has its own depth, which you only get to know through lots of gameplay. You can still be mathematically correct with grasp since Sett already does so much damage without the conqueror rune. and our Whereas if I see a standard build sett I think oh shit oh fuck I don't do damage to that thing. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. 40 Attack Damage20% Critical Strike Chance30 Magic ResistActive - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Move Speed for 1 second (90s cooldown). If they have less than 30% Health the damage reduction is increased to 20%.Champions can only be linked by one Knight's Vow at a time. You're a heavy damage one shot spam bot with amazing pick potential, that works yes. 30 ArmorThorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenStarlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). Item OP. 70 Ability Power250 Health600 Mana20 Ability HasteActive - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. 30 Ability PowerGlide: Gain 5% Move Speed. True damage cannot be modified up or down in nearly all cases. 8 Attack Damage80 HealthWarmonger: Gain 2.5% Omnivamp.Omnivamp is only 33% effective when dealing area of effect damage or damage through pets. Mathematically correct Pantheon for the win! Gain 40 On-Hit for each 20% Critical Strike Chance converted.Seething Strike: Every third Attack applies your On-Hit effects twice.Wrath cannot benefit from more than 100% Critical Strike Chance. Explore the latest videos from hashtags: #mathematically, #mathematicallycorrect, #thematically, #materpantheon, #mainpantheon, #mathematic, #creatingapantheon, #hellenisticpantheon, #mathematicallycorrectsett, #multipantheon . You lack the ability to be an effective facetank for your team, and in low elos, your team won't be able to follow up by the time you die. I hope that this tool can help fill some of the existing voids if you had similar experiences or other build-related problems. 200 Health20 Ability Haste30 Armor30 Magic ResistActive - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown). We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. Her ult also allows you to land your like Leona. Haha those Mathews kinda math genius.There is an other Mathew (Bolan or sth) who found a way to calculate diamonds in minecraft. Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. (40 second cooldown). Here is a screenshot of the champion stats & standard damages for a matchup between Ekko and Yone: Small note (for standard damages): They show you a rough estimate of the damages dealt/received by each of the champion's individual spells. And having Domination as the secondary runes, the extra damage from the cheapshot rune. Sejuani. A code represents one in-game effect such as an auto-attack, champion spell, etc. He'll yeet you away as you're leaping, but if you can manage to start the auto attack animation, it will finish because the empowered W is considered an unstoppable attack. Did this guide help you? It's good in theory, and is good carrying. +9 Adaptive (5.4 AD or 9 AP) The loss of utility from stridebreaker is a much bigger issue imo, Mathematical Sett has far more damage output than normal Sett but it lacks the chasing normal Sett has bc of Stridebreaker (you could build SB but then it aint Mathematically correct), mathematically correct sett is still very good, im a sett one trick before the video and ive changed my build to that, just build some resistances to modify the video and its real good, If you modified it you only get partial credit I think Im just not used to having no resistance at all, not even the boots. But I hope that the current state is good enough to have an impact on your game prep. With the usual builds you still deal a lot of dmg whilst also staying alive longer. Get the latest business insights from Dun & Bradstreet. Your leap is reactable, and you'll lose if stunned. +9 Adaptive (5.4 AD or 9 AP) 40 Attack Damage450 Health25 Ability HasteCarve: Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction).Rage: Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.Ghosted units ignore collision with other units. "She swore to dedicate her life to his destruction. 18% Attack Speed15% Critical Strike ChanceZealous: Gain 7% Move Speed. Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration. Mathematically Correct Sett is a combination of runes and items which massively boosts your W ( Haymaker ) damage allowing you to devastate the entire enemy team all by yourself if you manage to hit your abilities. You might argue that Eclipse's damage passive and shield are better, but they're not in this case. Annie. Yep. In addition, Energized attacks gain up to 35% bonus Attack Range.Attack Range cannot increase more than 150 units. 75 Ability Power8% Move SpeedSpellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage On-Hit (2.5s cooldown). Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage On-Hit (1.5s cooldown). 350 Health25 Armor25 Magic Resist20 Ability HasteActive - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. Urgot is more infuriating, though. ayyo can i get a TLDR on the runes, skill order and build path? Killing a minion grants the same kill gold to the nearest allied champion. This is an awful top matchup. 4% pen isn't even one fifth of other %pen items. 70 Attack Damage20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. The third and arguably the best pantheon skin i got. Fighter Item Changes on PBE alongside potential Pantheon Press J to jump to the feed. 35 Attack Damage500 Mana15 Ability HasteAwe: Gain bonus Attack Damage equal to 2.5% max Mana. Join the leading League of Legends community. Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown). 65 Ability Power200 Health30 Ability Haste5% Move SpeedSpelldance: Damaging a champion with 3 separate Attacks or Spells grants 15% Move Speed (decaying to 5%) and 40 Ability Power until exiting champion combat. For more information, please see our If so please give them a vote or leave a comment. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. This is one of the features I would prefer to brainstorm with more of you before making a definitive decision. Since 1995, Pantheon Chemical, Inc. has been providing Specialty Cleaning And Sanitation Preparations from Phoenix. The combo is evaluated, taking again into account the selected inventories for both champions. OnderGok 2 yr. ago. Damage redirection stops if you have less than 30% Health. And for a frontline without dashes stridebreaker provides too much utility as an engage tool. Mathematically correct sett is by no means squishy. 300 Health45 Armor5% Move SpeedShipwrecker: While moving, build up to 40 bonus Move Speed. Champion kills grant an additional 25 gold. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.Gain a new Mana Charge every 8 seconds (max 4). I watch a smurf video in season 10 in low diamond ELO. Please read the rules before posting! Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. Specialty Cleaning And Sanitation Preparations. Another core feature is the "Practice Tool on paper" (you can find it in the tool's "Combos" tab). Am I just bad? 350 Health25 Armor25 Magic Resist20 Ability HasteImmolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.Snowbind: Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). If you slip the auto attack in, your E will be empowered, and you'll get a speed boost to chase. We couldn't find any items for your search. 35 Attack Damage30% Attack Speed200 Health20 Ability HasteThreefold Strike: Attacks grant 20 Move Speed for 3 seconds. 225 W DEER VALLEY RD PHOENIX, AZ 85027 But honestly, even goredrinker builds are better than this. Damage, and that's the only thing it offers. Your Attacks instantly kill revealed traps and do triple damage to Wards. 80 Ability Power300 Health15 Ability Haste8% OmnivampVoid Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). 25 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. How viable is a full magic build late game? Read More. Healing is not reduced on AoE attacks. Consuming this item grants all item effects permanently and increases Smite damage to monsters. The gauntlets heard. Strength of level-scaling effects are based on the ally's level. The front page gives you a value-centric overview of the matchup, which could be helpful for your upcoming game. Create and share Champion Guides and Builds. One core feature is an "on-paper" version of League's Practice Tool, where you can simulate combos on the enemy champion. In the second title image, you can see some pretty disgusting examples. For Healing, I think it deserves its own dedicated section. I have tried the build, and all i can say is this. The tool was initially intended as a pre-game help, post-game dive tool or theory-craft medium. 65 Ability Power45 Armor10 Ability HasteActive - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown). Since then, RossBoomsocks has tested the build, calculated the . Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist and 50 Health. Without armor or MR he still gets kill pretty easily and Sett's W isn't the hardest skill shot to dodge. the gigachad mathematically correct pantheon : pathethic. In return you get absolutely shredded under fire. 60 Move SpeedThe strength of movement slowing effects is reduced by 25%. Mathematically Correct Darius. Mathematically Correct Pantheon Build s11. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. Wrath's On-Hit damage conversion is affected by Critical Strike damage modifiers. Active - Consume: Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. (20s cooldown, reduced by Ability Haste). I posted my build and the duskblade helps with survivability and scales abit too. For example, a= damage, b= sustain, and c= cost. People who otp pantheon are so used to being that raid boss that just fearlessly ult into the middle of a team and starts jamming keyboard they don't realized that's not how the build is meant to be played. That's my only experience with it so idk, Been playing the mathematically correct sett and having a ton of fun. 65 Attack Damage25% Attack Speed20% Critical Strike ChanceBring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.Mythic Passive: Grants all other Legendary items 10% Attack Speed. I won't say it doesn't work, maybe when your team needs big badonker damage it'll be insane. Please keep this in mind while reading. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist. Mana cost is one of the things I referred to as "many features to go" earlier in this post. If things ever go south, Pantheon will be there to help. Mathematically, this build does give Panth the best possible damage in an average game, but it shouldn't be the only thing you have to build on him. In short, it's an off-meta (for now at least) build that maximize damage. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds. 50 Attack Damage10 Lethality15 Ability HasteBlackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). 35% Attack Speed20% Critical Strike Chance7% Move SpeedEnergized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies 120 bonus magic damage. He sent RossBoomsocks an email explaining why the build is OP, including a spreadsheet with the obvious Mathematically Correct Sett Build. 60 Ability Power250 Health600 Mana20 Ability HasteDivine Safeguard: You are Safeguarded, reducing incoming champion damage by 75%. This guide has not yet been updated for the current season. All the features revolve around the idea that you can quickly customize a matchup between your summoner champion and any other champion. Receive a one-time comprehensive credit report on this company. You can see the most recently updated guides on the browse guides page. This might just be personal experience, we all have different experiences after all, so take this with a grain of salt, WHAT ARE THE RUNES AND ITEMS I CANR FIND IT. Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.Strength of level-scaling effects are based on the ally's level.Subsequent Devotion shields within 20 seconds only have 25% effect. In all honesty, the math is wrong. Please verify that you are not a bot to cast your vote. +6 Armor. 30 Attack DamageGouge: Gain 10 Lethality. Eventually, you can find your own "special" use for it. Veigar Q stacks) for both champions. Build guides for Pantheon on LoLMath. However, the focus of the tool is not on providing in-game information. Ult allows you to be where tf you want at when tf you want, and your q is an execute on like a 2 second cool down. You then have two options. But wait, now that you're at full conqueror, what do you do? Mathematically Correct Pantheon By Deep League Hello Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. Jax. Control Wards do not disable other Control Wards. Let's consider what else is wrong with Pantheon as is. Join the discussion and become an Artisan of War. Please keep this in mind while reading. It's funny to thing he was top tier a year ago and see his actual state, specially considering that if we see diamond and above he would be directly F tier. : https://www.twitch.tv/ZwagFollow my twitter! Enemies at the center of the cone are Rooted instead (30s cooldown).Mythic Passive: Grants all other Legendary items 10 Ability Power. 90 Ability Power6 Magic Penetration250 Health15 Ability HasteActive - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Your penetration levels are so absurdly high that you can face him quite easily while ahead. Damaging an enemy champion increases this amount to 1.25 Mana every second for 10 seconds. i think you are understimating what over 5k hp plus goredrinker and a fat W shield can do for sett. TDLR for the very busy (since post is quite long): https://www.alphameta.gg. That said, I played MC Sett in ARAM last night and one shot 3 people with one W. crazy fun. If two levels behind the average champion level of the game, monster kills grant bonus experience. 5 Attack Damage10 Health25% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. 60 Armor60 Magic Resist15 Ability HasteActive - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. You can also think of it as a short mini-combo involving the spell since some spells are more complicated (e.g. 45 Attack Damage30% Armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30% for 1 second. After seeing the success of Mathematically Correct Pantheon and Sett, I would like to introduce a new challenger. Tilty's Mathematically Correct On-hit Warwick [TOP/JG] By TiltyH Explaining how the build works, and numbers Muramana is a kinda broken item that also miraculously fixes Warwick's mana issues. 80 Ability Power600 Mana20 Ability HasteAgony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. Always 1 item with resists. 15 Attack DamageRend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste. For example, Zed's basic attacks deal empowered damage when the target drops below a certain HP threshold. 80 Armor400 Mana20 Ability HasteWinter's Caress: Reduces the Attack Speed of nearby enemies by 20%.Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage. 80 Ability Power6 Magic Penetration600 Mana20 Ability HasteEcho: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). I would S some D for mathematically correct max damage pyke build :P. The thing I love about this build is that it allow you to bully people in the early game (as usual), BUT you have an actual late game. Same thing as Irelia. 60 Attack Damage20% Critical Strike Chance30 Ability HasteDeft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown. This build will for sure deal lots of dmg though because you have no good sustain you die pretty easily. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. For each Cursed enemy, gain 7 Magic Resist. 20 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSpectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. GetDirections. 45% Attack Speed20% Critical Strike Chance7% Move SpeedWind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% Attack Damage) physical damage. Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.Drinking a different Elixir will replace the existing one's effects. Runes can also modify your damage depending on the enemy's HP. On-Hit damage is also applied to Structures.Cleave's shockwave does not trigger on structures. ''There's only one way you'll get this armor from me'' - forgotten namesake. Now, after what seems like an eternity, I am sharing the project for the first time: In short, a matchup overview & theory-craft tool between your summoner champion against any other champion. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.Supersonic's dash cannot pass through terrain. TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. For some champions types, this is as important as damage is for others. 40 Attack Damage25% Attack Speed10% Life StealMist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. : https://www.Zwag.ggFollow my stream! 250 Health80 Armor10 Ability HasteActive - Humility: Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. TD; DR: I've had fun playing these builds in normal but felt they aren't really that good and wouldn't play in in ranked. 20 Ability Power15 ArmorWitch's Path: Killing a unit grants 0.5 Armor (max 15). Check out my channel with Heizman: https://www.youtube.com/channel/UCjiRDEkRru-ejjppwHw9gRgCheck out my merch! Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. Please login or register. Ask questions, find answers, and spark discussions! Create and share Champion Guides and Builds. Most are scared to try. If she misses her stun, she is dead. Please verify that you are not a bot to cast your vote. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers. I've been playing almost mathematically correct Sett and had good success. 9556 BuildZoom. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Join the leading League of Legends community. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them.
Stardew Valley Silo Or Coop First, On The Jewish Question, Georgia High School Soccer All State Team, Articles M